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Thread Statistics | Show CCP posts - 0 post(s) |
Gizzie Haslack
Native Freshfood Minmatar Republic
0
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Posted - 2016.10.15 12:40:44 -
[1] - Quote
I can log in fine every time.
I then get dumped from server ( Socket Closed ) after 1 hour of gameplay. It's not an 'idle' thing, as I am usually in the middle of something when I get dumped. Stuff just stops loading ( like info on items in the market ) and I know that I am being dumped from the server.
Am gonna try the 'ignore error cert doodah' thing. |
Gizzie Haslack
Native Freshfood Minmatar Republic
0
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Posted - 2016.10.15 16:59:07 -
[2] - Quote
Bedja wrote:Kattara wrote:Ok, so it seems that the new launcher has some nice diagnostics built-in. So the issue appears to be here: --- K:\Program Files (x86)\CCP\EVE\Shared\tq\code.ccp\requests\packages\urllib3\util\ssl_.pyj:318: SNIMissingWarning: An HTTPS request has been made, but the SNI (Subject Name Indication) extension to TLS is not available on this platform. This may cause the server to present an incorrect TLS certificate, which can cause validation failures. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.org/en/latest/security.html#snimissingwarning. . . . K:\Program Files (x86)\CCP\EVE\Shared\tq\code.ccp\requests\packages\urllib3\util\ssl_.pyj:122: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.org/en/latest/security.html#insecureplatformwarning. --- Fixed the problem by deleting everything in shared cache folder still getting errors in log. But client is stable
I cleared the cache and still get dumped off of the server after 1 hour of gameplay.
Logging in is fine. It's just staying logged on for more than an hour where I have the problem :/
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Gizzie Haslack
Native Freshfood Minmatar Republic
0
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Posted - 2016.10.15 21:39:21 -
[3] - Quote
ISD Max Trix wrote:CCP Is aware that there is a network issue and is working on possible issues.
Thankies :)
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Gizzie Haslack
Native Freshfood Minmatar Republic
1
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Posted - 2016.10.16 12:15:54 -
[4] - Quote
IChooseYou wrote:I just got this error after multiple failed logins: The specified proxy or server node (1272308) is dead
Sanshas. Or Drifters.
What? :p
I'm pretty sure that it's a Datacentre issue. One of the centre's switches is on the way out. They work fecking hard, so do drop from fatigue. |
Gizzie Haslack
Native Freshfood Minmatar Republic
1
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Posted - 2016.10.16 14:56:54 -
[5] - Quote
Bedja wrote:ISD Max Trix wrote:CCP Is aware that there is a network issue and is working on possible issues. Would be nice that CCP would inform us, insted of telling us to try VPN access and so on.
Indeed. Slow & clunky cheap VPN's, or my Fibre at full speed... Pretty obvious I'll be wanting the latter.
Which worked fine until 2 days ago.
As for the " it's in the cloud " claim; don't fall for it. The major data pipes linking continents are huge. Most likely their data-centre is having issues and has not told them.
As in, CCP are being blagged by a cheapy data-centre.
As in, it is not CCP's fault per se.
I find coders are weak on hardware usually. I'm a hardware man; I'm weak on code.
Those inter-continental data pipes are built like tanks, with multiple fail-safes too ( as the money involved at that scale is huge ). It won't be one of them.
I R engineer *shrugs*. |
Gizzie Haslack
Native Freshfood Minmatar Republic
1
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Posted - 2016.10.16 18:31:41 -
[6] - Quote
Gizzie Haslack wrote:Bedja wrote:Kattara wrote:Ok, so it seems that the new launcher has some nice diagnostics built-in. So the issue appears to be here: --- K:\Program Files (x86)\CCP\EVE\Shared\tq\code.ccp\requests\packages\urllib3\util\ssl_.pyj:318: SNIMissingWarning: An HTTPS request has been made, but the SNI (Subject Name Indication) extension to TLS is not available on this platform. This may cause the server to present an incorrect TLS certificate, which can cause validation failures. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.org/en/latest/security.html#snimissingwarning. . . . K:\Program Files (x86)\CCP\EVE\Shared\tq\code.ccp\requests\packages\urllib3\util\ssl_.pyj:122: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.org/en/latest/security.html#insecureplatformwarning. --- Fixed the problem by deleting everything in shared cache folder still getting errors in log. But client is stable I cleared the cache and still get dumped off of the server after 1 hour of gameplay. Logging in is fine. It's just staying logged on for more than an hour where I have the problem :/
Quick update.
Much as the game flies like a brick a cheapy VPN is allowing me to stay connected for over an hour. A cheap SLOW VPN.
You can't fly fleet etc when the game is like a brick. Slow connections are not an option.
So fast connections like my Fibre drop, but slow ones are ok. That's the datacentre. One of their switches is going. Slow connections have more error tolerance than fast ones.
Either that or they are deliberately starving you ( CCP ) of bandwidth or processor cycles, which I hope isn't the case.
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Gizzie Haslack
Native Freshfood Minmatar Republic
1
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Posted - 2016.10.17 06:19:28 -
[7] - Quote
Yes, but CCP have to raise the alert that there is a fault somewhere in the 'cloud'. So it is them.
I am working on a gamer-end fix using this software:
https://netbalancer.com
Like how you tune a home Broadband connection ( on a copper cable ) if you are getting a lot of errors then slow it down a bit.
Limiting exe.file to 350 kb/s up & down gives me a stable server connection, but clunky gameplay. I'm trying 700 kb/s at present. 1 MB/s was too fast for me, and I was dropped after 1 hour. 4mb/s just would not fly.
The game client tries to connect at the maximum speed. That is not always a good thing. Especially in a TCP-heavy game like EVE.
Dungeons & Dragons Online has a throttle built into the game client that allows you to control the speed that the client connects at, so CCP could build a fix here and fit it into the Launcher ( for example ).
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Gizzie Haslack
Native Freshfood Minmatar Republic
1
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Posted - 2016.10.17 13:27:38 -
[8] - Quote
Gizzie Haslack wrote:Yes, but CCP have to raise the alert that there is a fault somewhere in the 'cloud'. So it is them. I am working on a gamer-end fix using this software: https://netbalancer.comLike how you tune a home Broadband connection ( on a copper cable ) if you are getting a lot of errors then slow it down a bit. Limiting exe.file to 350 kb/s up & down gives me a stable server connection, but clunky gameplay. I'm trying 700 kb/s at present. 1 MB/s was too fast for me, and I was dropped after 1 hour. 4mb/s just would not fly. The game client tries to connect at the maximum speed. That is not always a good thing. Especially in a TCP-heavy game like EVE. Dungeons & Dragons Online has a throttle built into the game client that allows you to control the speed that the client connects at, so CCP could build a fix here and fit it into the Launcher ( for example ).
Just a quick update on this one. The fastest I can let file.exe ( the EVE client, NOT the launcher ) run at is 450 kb/s up and down. That gives me a connection that hasn't dropped for 2 hours, and fairly smooth gameplay on a crappy laptop ( quad core, 8 gig, win 7, 4 yrs old ).
The Routing Gods are having a hissy-fit sure, but I still get my fix.
Happy flying :) |
Gizzie Haslack
Native Freshfood Minmatar Republic
2
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Posted - 2016.10.19 12:04:08 -
[9] - Quote
I can now connect at full speed again. No need to throttle the game client to 450 kb/s anymore :) |
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